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скачать торрент Unity Pro 5

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Описание

Скачать программы Schneider-Electric Unity Pro XL v

Schneider-Electric Unity Pro XL v.5.0 [2010, ENG]

Schneider-Electric Unity Pro XL v.5.0
Год/Дата Выпуска: 2010
Версия: 5.0
Разработчик: Schneider-Electric
Сайт разработчика: http://www.schneider-electric.com
Совместимость с Vista: неизвестно
Совместимость с Windows 7: полная
Язык интерфейса: Английский
Таблэтка: Присутствует
Системные требования: System with Microsoft Windows Vista Business 32bits / Windows 7 Professional 32/64bits
System: Pentium Processor 2.4 GHz or higher, recommended 3.0 GHz
RAM memory: 1GB minimum; recommended: 3GB
RAM memory using DTM: 2GB; recommended: 4GB
Hard disk: minimum available free space 8 GB, recommended 20 GB
Microsoft Internet Explorer 5.5 or higher
On Windows 7 64bits System, installation of Windows 7 Service Pack 1 (SP1) is mandatory in order to use Unity Pro V6.0
System with Microsoft Windows XP Professional
System: Pentium Processor 1.2 GHz or higher, recommended 3.0 GHz
RAM memory: 512 MB minimum; recommended: 1 GB
RAM memory using DTM: 1GB; recommended: 3GB
Hard disk: minimum available free space 8 GB, recommended 20 GB
Microsoft Internet Explorer 5.5 or higher
Описание: Schneider-Electric Unity Pro XL — программная среда для разработки и программирования ПЛК Schneider-Electric. Уникальная многозадачная операционная система и одноименное приложение для разработки и программирования контроллеров MODICON M340, Premium, Atrium и Quantum фирмы Schneider Electric.
Unity Pro предоставляет следующие языки программирования для создания программы пользователя:
-Функциональная блок-схема FBD
-Язык лестничных диаграмм (LD)
-Список инструкций IL
-Структурированный текст ST
-Язык SFC
Все эти языки программирования могут использоваться вместе в одном проекте. Все эти языки соответствуют IEC 61131-3.

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    Unity Pro 5

    Unity Pro 5.4.4 f1 x64 [2017, ENG] торрент

    Unity Pro 5.4.4 f1 x64 Год/Дата Выпуска: 2017 Версия: 5.4.4 Build f1 Разработчик: Unity Technologies Сайт разработчика: https://unity3d.com Разрядность: 64bit Язык интерфейса: Английский Таблэтка: Присутствует Описание: Unity — это инструмент для разработки двух- и трёхмерных приложений и игр, работающий под операционными системами Windows, OS X. Созданные с помощью Unity приложения работают под операционными системами Windows, OS X, Windows Phone, Android, Apple iOS, Linux, а также на игровых приставках Wii, PlayStation 3, PlayStation 4, Xbox 360, Xbox One. Есть возможность создавать приложения для запуска в браузерах с помощью реализации технологии WebGL. Ранее была экспериментальная поддержка реализации проектов в рамках модуля Adobe Flash Player, но позже команда разработчиков Unity приняла сложное решение по отказу от этого. Приложения, созданные с помощью Unity, поддерживают DirectX и OpenGL. Активно движок используется как крупными разработчиками (Blizzard, EA, QuartSoft, Ubisoft), так и разработчиками Indie-игр (например, ремейк Мор. Утопия (Pathologic), Kerbal Space Program, Slender: The Eight Pages, Slender: The Arrival, Surgeon Simulator 2013, Baeklyse Apps: Save the Bubble и т. п.) в силу наличия бесплатной версии, удобного интерфейса и простоты работы с движком. Доп. информация (на сайте разработчика): Системные требования Содержимое раздачи Установка и лечение Скриншоты Скриншоты окна About Как качать и Как раздавать

    Выбор загрузки торрента

    Unity Pro 2017

    blinking99 · 12-Июл-17 09:35 (1 месяц 26 дней назад, ред. 28-Авг-17 12:13)

    Unity Pro 2017.1.0 p5 x64
    Год/Дата Выпуска. 2017
    Версия. 2017.1.0 Build p5
    Разработчик. Unity Technologies
    Сайт разработчика. https://unity3d.com
    Разрядность. 64bit
    Язык интерфейса. Английский
    Таблэтка. присутствует
    Описание. Unity — это инструмент для разработки двух- и трёхмерных приложений и игр, работающий под операционными системами Windows, Linux и OS X. Созданные с помощью Unity приложения работают под операционными системами Windows, OS X, Windows Phone, Android, Apple iOS, Linux, а также на игровых приставках Wii, PlayStation 3, PlayStation 4, Xbox 360, Xbox One и MotionParallax3D дисплеях (устройства для воспроизведения виртуальных голограмм), например, Nettlebox. Есть возможность создавать приложения для запуска в браузерах с помощью реализации технологии WebGL. Ранее была экспериментальная поддержка реализации проектов в рамках модуля Adobe Flash Player, но позже команда разработчиков Unity приняла сложное решение по отказу от этого.
    Приложения, созданные с помощью Unity, поддерживают DirectX и OpenGL. Активно движок используется как крупными разработчиками (Blizzard, EA, QuartSoft, Ubisoft), так и разработчиками Indie-игр (например, ремейк Мор. Утопия (Pathologic), Kerbal Space Program, Slender: The Eight Pages, Slender: The Arrival, Surgeon Simulator 2013, Baeklyse Apps: Guess the actor и т. п.) в силу наличия бесплатной версии, удобного интерфейса и простоты работы с движком.
    28.08.2017 Обновлено до версии 2017.1.0p5. Просьба перекачать торрент.

    Доп. информация (на сайте разработчика):

    Информация о патче p5:

    Improvements
    Editor: Added editor strings (profiler, Unity remote & etc.) for 2nd gen. iPad Pro.
    Linux: Print log file path before redirecting.
    Windows Player: Improved "Oops!" crash dialog.
    Windows: Added API to expose crash dump report path: UnityEngine.Windows.CrashReporting.
    Changes
    Editor: On Material inspector "Enable Instancing" is changed to "Enable GPU Instancing".
    Licenses: Updated FBX license to require acceptance of FBX SDK license (https://damassets.autodesk.net/content/dam/autodesk/www/Company/docs/pdf/legal-no. es_Agreement.pdf ).
    Fixes
    (935388) - 2D: Fixed an issue whereby Sprite Atlas variant would pack without an error when master was compressed with crunched.
    (none) - Android: Fixed the issue where OBB was not available after installing from Google Play on some phones until device was restarted.
    (937875) - Android: Fixed an issue having lots of VBOs allocated even for an empty scene on Android during application startup.
    (925738) - Android: [VideoPlayer] H264 video doesn't loop on HTC One (OS 4.2.2)
    (none) - Android: Apps no longer signed with signature scheme v2 when building for oculus.
    (none) - Animation: Fixed bad frame when changing Playable Graph during StateMachineBehaviours.
    (930819) - Asset Bundles: Fixed an issue where calling LoadAllAssets with a type parameter could cause loading errors.
    (917568) - Build Pipeline: Fixed incorrect mesh channel stripping when mesh was used as a shape emitter in particle systems.
    (932469) - Collaborate: Fixed an issue with the initial collaborate publish where it will continuously retry upon failure.
    (908324) - Editor: Fixed the inability to rename a objects in the Hierarchy view if LookDev was open.
    (none) - Editor: Fixed LookDev rendering issues: Frame to object feature, Initial position of prefabs in LookDev.
    (925913) - Editor: Calculate mipmap count properly when importing NPOT textures with '-nographics'.
    (858928) - Editor: Ensure that an asset preview is always provided.
    (none) - Editor: Fixed player build success notification.
    (none) - Editor: Fixed one case of importing projects from very old Unity versions.
    (932793) - Editor: Fixed a crash when loading scenes created in Unity versions before 2017.1 with specific lighting setup.
    (873823) - Editor: Fixed in-launcher names of projects loaded via relative path.
    (932630) - Editor: Fixed screen capture.
    (920781) - Graphics: Don't enable blending on unsupported pixel formats on Metal.
    (915959) - Graphics: Ensure textures are not created with too high mip count on Metal.
    (916425) - Graphics: Fixed memory leak in Editor scene view.
    (909829) - Graphics: Fixed different sampling on sRGB RenderTextures compared to non-sRGB RenderTextures when in Gamma space in standalone players.
    (918642) - Graphics: Fixed a crash when a valid Mesh had no submeshes.
    (902870) - Graphics: Fixed a crash when adding CommandBuffers during OnPreCull callabck and visualizing occlusion data with lighting enabled.
    (918636) - Graphics: Fixed a rare case when shader compilation failed with error message "Failed to find parameters of a compiled D3D9 shader".
    (917105) - Graphics: Rendering optimistion for GLES graphics API.
    (898184) - Graphics: Fixed a crash when Vulkan loader was installed but no drivers were installed and Vulkan was used as the default API.
    (918993) - Graphics: Fixed a deadlock when building lighting in Editor or during a player build.
    (826751) - Graphics: Fixed a crash when using Compute Shader with very large number of thread groups i.e. greater than 500,000.
    (922739) - Graphics: Fixed an issue whereby Terrain not showing wireframe in shaded-wireframe mode.
    (922996) - Graphics: Fixed a crash when assigning (invalid) Mesh to a SkinnedMeshRenderer from script in standalone player.
    (922715) - Graphics: Fixed a crash on exit from fullscreen player when using OpenGLCore graphics API.
    (733687) - Graphics: Fixed Mesh becoming offset and scaled when accessing 'mesh' property on a MeshFilter on a static GameObject and static batching was enabled.
    (803067) - Graphics: Fixed dynamic batching overwriting the vertex colour stream on untextured meshes.
    (none) - Graphics: Fixed loading shaders in a variant collection not loading the variants from all passes which match.
    (924625) - Graphics: Changed every instance of the string "Custom Texture" to "Custom Render Texture" in menus and tooltips.
    (none) - Graphics: Cubemap Custom Render Texture initialization is now applied to all faces (regardless of active face update flags).
    (none) - Graphics: Fixed GPU profiler block for Custom Texture Update.
    (925171) - Graphics: Fixed a crash in Custom Render Texture when switching target platforms in the Editor.
    (914676) - Graphics: Fixed the scale and rotation matrix on the PreviewRenderUnility Camera having no effect.
    (848934, 827583) - Graphics: Improved line and trail rendering, when trying to display overlapping/nearby points
    (929802, 930163, 930252) - IL2CPP: Fixed various crashes.
    (921467, 936096, 929802, 930163) - IL2CPP: Prevent a compilation error in the generated code for some Windows Store apps.
    Prevent a failure during code conversion when a constrained method call is made on a volatile type.
    Prevent a possible crash in List.AddRange.
    (none) - iOS: Fixed trampoline compilation issues for iOS 11 simulator.
    (934901) - iOS: Fixed 'Stale touch detected!' error message that showed up after minimizing, re-opening an app and immediate start tapping the screen with multiple fingers.
    (938975) - iOS: Use YIELD for atomic_pause on ARM.
    (none) - Launcher: Fixed the issue where Remember me did not work when using the Web hosted sign in.
    (938693) - Launcher: Fixed an issue that Web Signin would print loading error in Editor.log (with access token).
    (938742) - Launcher: Fixed the launcher offline issue.
    (880426) - Linux: Addiitonal fix for initializing screen dimensions (mouse input).
    (none) - Linux: Fallback to xinerama/xvidmode for video modes initialization if xrandr fails.
    (832192) - Networking: UnityWebRequest: Fixed an issues where cookies were not sent on redirect.
    (917133) - OSX: Fixed a crash when WebCamTexture is used.
    (927395) - Particles: Fixed mesh particles becoming inverted when using render alignment - View.
    (859361) - Platforms: Fixed a crash when '-cleanedLogFile' was passed but no log file name was given.
    (918651) - Scripting: Fixed managed debugger on Windows hanging when all scripts with OnAudioFilterRead have been disabled.
    (none) - Scripting: Fixed an issue when using SimplifyPoints and the provided array was too small.
    (934819) - Scripting: Fixed an issue where the send function from our synchronization context would fail to execute on the main thread.
    (931213) - Scripting: Fixed WWW class being unsafe for multiple invocations of Dispose().
    (926516) - Scripting: Fixed a potential domain reload issue in play mode when trying to validate scripts.
    (923165) - Scripting Upgrade: Fixed memory corruption/crash after domain reload when using Assembly.Load(Byte[]).
    (934518) - Scripting Upgrade: Fixed export package window tree structure.
    (930594) - Scripting Upgrade: Fixed an exception when calling 'System.Reflection.MonoProperty.GetterAdapterFrame' on AOT platforms.
    (930644) - Scripting Upgrade: Improved distribution of Guid.GetHashCode().
    (920772) - Scripting Upgrade: Fixed a crash when System.Reflection.Emit was used to generate assemblies for the AppDomain.AssemblyResolve event.
    (899502) - Shaders: Fixed GLSL shader compile errors due to lack of default precision specifier.
    (898262) - Terrain: Fixed an issue where error messages about JobTempAlloc would appear in player output log if trees were used on a terrain.
    (929987) - Terrain: Fixed a crash that could happen when you have a very large number of terrains with SpeedTree trees on them.
    (934535) - Timeline: Fixed root motion on humanoid characters when there were no base animation clips.
    (none) - Timeline: Rebuild Graph performances improvements.
    Preventing clips from drawing outside of the visible area.
    (935390) - UI: Sprite Atlas variant will display correct on Image component.
    (934842) - UI: GraphicRaycaster and EventSystem performance improvements.
    (none) - Universal Windows Platform: Fixed building generated UWP projects with Visual Studio 2017.3 when using .NET scripting backend
    (928646) - Windows: Crash dumps are written to users' Persistent Data Path, resolving an issue where installing Unity games to Program Files caused crash dumps to fail.

    Информация о патче p4:

    Fixes
    Editor: Fixed Security Vulnerability UNITY-SEC-844 - https://unity3d.com/security

    Информация о патче p3:

    Fixes
    (930987) - Animation: Fixed a regression that was preventing Math symbols from being evaluated in the Animation window's input field.
    (930335) - Animation: Fixed a glitch that was causing a stuttering in the Animation curve when rotating a GameObject in the Animation window.
    (927443) - Animation: Fixed a crash that was caused during the assignment of an incomplete AnimatorController stored in an AssetBundle.
    (920973) - Asset Bundles: Fixed an issue where IK float values weren't blending.
    (885275) - Build Pipeline: Fixed an assert and potential crash when building projects with Materials or Shader Variant Collections which reference missing shaders ie deleted.
    (918761) - Collab: Added softlocks to project browser in single-column mode.
    (923508) - Collab: Fixed update, immediately cancel, update again, crash.
    (694728) - Graphics: Fixed incorrect shadows appearing in the scene view when visualizing occlusion culling.
    (811757) - Graphics: Fixed runtime crash when modifying skinned mesh and GPU Skinning is enabled.
    (909148) - Graphics: Fixed "Tiled GPU perf. warning: RenderTexture color surface was not cleared/discarded doing. " in Unity when emulating OpenGL ES 2.0 or 3.0.
    (903537) - Graphics: Fixed lighting rendering when using multiple cameras and at least one camera renders to a RenderTexture.
    (909569) - Graphics: Fixed importing of single channel uint16 textures.
    (911910) - Graphics: Fixed an issue which after clearing occlusion data occlusion view volumes were still visible.
    (911654) - Graphics: Fixed a crash when instancing is enabled on specific Material.
    (878317) - Graphics: Fixed a rare crash caused by recursive rendering ie. Camera.Render() or Water rendering.
    (912603) - Graphics: Fixed sRGB flag returning false on the LDR target texture from a HDR to LDR image effect in a linear project.
    (913612) - Graphics: Fixed Nav Mesh Preview in Scene View being affected by lighting.
    (910659) - Graphics: Fixed an issue where lights did not render correctly when using a camera with a RenderTexture and non-fullscreen viewport.
    (910036) - Graphics: Fixed rendering issues when using a camera with a RenderTexture and non-fullscreen viewport.
    (920547) - Graphics: Fixed memory leak in Texture2DArray and CubeMapArrayTexture.
    (919058) - IL2CPP: Fixed a crash in QueryComponentByType when animation was used with engine code stripping enabled and there was no Sprite Renderer component in any scene in the build.
    (916064) - Mono: Restored the "Use micro mscorlib" stripping option for Android.
    (927637) - Physics: Fixed an issue where ContactPoint2D.normalImpulse and ContactPoint2D.tangentImpulse were always zero when accessing via callbacks.
    (908903) - Shaders: Vulkan - fixed a rare incorrect shader generation on expressions with write masks.
    (923506) - Timeline: Fixed View Settings in Timeline getting reset when going into Play Mode.
    (926701) - Timeline: Fixed inconsistencies in root motion position between Editor and Player.
    (911008) - UWP: Fixed the issue where locking the mouse in UWP player would cause wrong values returned from Input.GetAxis() on the next Update.
    (929988) - WebGL: Fixed compilation crashing with node on windows 7 64 bits.
    (934502) - WWW: Return null from WWW.error if there's no error, now. This was causing issues in Android when attempting to display information fetched from Facebook.
    (923806) - XR: Fixed an issue where stereo Convergence setting had no actual impact.
    (918634) - XR: Added VRUsage parameter to GetTemporary(). This fixes an issue with blitting to a temporary renderTexture.

    Информация о патче p2:

    Improvements
    DX12: Native Rendering Plugin improvements - exposed extra functionality for working with backbuffers.
    Fixes
    (none) - Android: Fixed a Vulkan error when trying to use anisotropic filtering on Mali GPUs.
    (918785) - Android: Fixed an issue where spot and point lights were too bright on low-end devices.
    (922553) - Android: Fixed a development build crash on Android 4.2.2 with VideoCore GPU.
    (893779) - Animation: Fixed an issue of AnimatorState's WriteDefaults not working properly on very specific setups.
    (918033) - Animation: Fixed a crash in Animator Editor window when closing Unity.
    (921121) - Animation: Fixed an issue where the Animation events would not trigger if animation had less than two frames.
    (928601) - Animation: Fixed a crash when changing OverrideController during interrupted transition.
    (928562) - Animation: Fixed Generic animation layers affecting base humanoid root motion.
    (none) - Graphics: Fixed OpenGL debug labels when using OpenGL ES.
    (903807) - Graphics: Fixed an occasional glitch when rendering lines/trails.
    (912675) - Linux: Use default player icon when none is provided.
    (912675) - Linux: Associate provided icon with player window now.
    (none) - Multiplayer: Fixed an issue where reliable messages exchanging had been staled after a couple of hours.
    (900928) - Particles: Detect when a new mesh is selected in the Shape Module, and update the Scene View preview accordingly.
    (914333) - Particles: Fixed an issue where bounding boxes were too small on some systems, causing culling problems.
    (899881) - Particles: Ensure trails are properly initialized when particles are being manipulated via script.
    (912719) - Scripting: Fixed scripting exception being logged as Info instead of Error.
    (920085) - Scripting: Fixed a crash when invoking LINQ expressions in Editor.
    (927884) - Services: Fixed an issue where Performance Reporting symbol upload tool could crash.
    (912789) - UI: Fixed memory leaks caused by unreleased Meshs in the UI Profiler.
    (911115) - Video: Fixed MovieTexture support for Metal.
    (904449) - WebGL: Fixed Corrupted Sprites on MS Edge.
    (857023) - XR: Added missing Editor icons for world anchor, spatial mapping, touch input, and audio spatialization components.

    Информация о патче p1:

    Improvements
    (887824) - Android: Gradle - Support custom library build.gradle files.
    Editor: New special search filter for folder: "t:folder"
    Changes
    Timeline: Tagged BasicPlayableBehaviour as Obsolete.
    Fixes
    (918524) - 2D: Fixed an issue where the Editor became unresponsive when switching from OpenGL to Metal with a tiled sprite in the scene.
    (917931) - 2D: Fixed an issue where adjusting Collider2D's Offset when Using Tiled Draw Mode and Auto Tiling would result in inconsistent behaviour.
    (927372) - 2D: Fixed an issue where Sprite from the same atlas not hashed & packed correctly.
    (920773) - 2D: Fixed console showing error when multiple selecting asset while locking Sprite Atlas inspector and Pack.
    (924515) - Android: SoftInput - Fixed the NamePhonePad flag.
    (910280) - Android: Gradle - Do not explicitly set debuggable attribute when building with Gradle to avoid lint security warning.
    (none) - Android: Gradle - Handle too many errors; filter out warnings and detect too long error list.
    (924518) - Android: Gradle - Make sure unity3d and other files from raw/ are uncompressed in the APK.
    (920359) - Android: Buildpipe - Correctly split resources between APK and OBB when building with LZ4.
    (906014) - Android: SoftInput - Fixed the autocorrection not being disabled on Samsung phones.
    (918605) - Android: Fixed an issue with alpha texture size in ETC1 texture compression with split alpha.
    (918785) - Android: Fixed an issue where spot and point lights were too bright on low-end devices.
    (922283) - Animation: Fixed a crash when changing number of input in AnimationLayerMixerPlayable at runtime.
    (918032) - Animation: Fixed a crash in Animator Editor window when closing Unity.
    (917195) - Animation: Fixed an issue where the Animator's State Machine would start to flicker in Playmode if the Animator window was too small to display the active State.
    (893779) - Animation: Fixed an issue whereby AnimatorState's WriteDefaults was not working properly on very specific setups.
    (919307) - Build Pipeline: Fixed an issue with enabling Split Application Binary flag in Android player settings would affect other platforms.
    (907960) - Collab: Fixed an issue where user was not prompted to save local scene edits before updating.
    (925505) - Editor: Fixed an issue in the Inspector Window that prevented the 'Nothing Selected' component from being shown.
    (900957) - Editor: Fixed a performance regression that cause very long startup time when invoking a test run.
    (915524) - Editor: Fixed a case of "Generate Lighting" drop down menu being hidden when inspector was resized to minimal width.
    (none) - GI: Progressive Lightmapper: Fixed a crash in light probe rendering occurring when changing or removing probes.
    (none) - GI: Progressive Lightmapper: Fixed an issue where auto-mode did not detect when changing material values for alpha cutoff.
    (none) - GI: Progressive Lightmapper: Fixed an issue where alpha cutoff was not properly converting values.
    (911953) - GI: Fix to only show clustering view when realtime GI is on, or when baking is on with Enlighten.
    (none) - Graphics: Fixed OpenGL ES debug labels.
    (923842) - Graphics: Fixed an issue where overlapping cameras drawing to the same target would not composite correctly.
    (918788) - Graphics: Fixed a rare (could happen in very complex scenes) crash/hang when graphics jobs were enabled.
    (918406) - iOS: Fixed an issue where Unity would not generate icons for Spotlight and Notifications in a Xcode project.
    (912594) - iOS: Rewrote the internal clock system and replaced it with a system that took into account the time when the device was asleep. Also, the startup time is now calculated more accurately.
    (911935) - iOS: Fixed auto-rotation on ReplayKit.
    (none) - Launcher: Fixed the issue where Remember me did not work when using the Web hosted sign in.
    (none) - Multiplayer: Fixed an issue where reliable messages exchanging had been staled after couple of hours.
    (910018) - Particles: Fixed use of Unscaled delta time in Edit Mode.
    (926710) - Timeline: Fixed a crash when using Timeline with a MacOS player.
    (924515) - UI: InputField - For Name content type, use NamePhonePad touch screen keyboard type
    (904449) - WebGL: Fixed Corrupted Sprites on MS Edge.

    Для разработки
    1. OS: Windows 7 SP1+, 8, 10; Mac OS X 10.8+ (Windows XP и Windows Vista не поддерживаются; серверные версии Windows и OS X не тестировались.).
    2. Графический процессор: Графическая карта с поддержкой DX9 (модель шейдера 3.0) или DX11 с поддержкой возможностей уровня 9.3.
    3. Остальное зависит, главным образом, от сложности ваших проектов.
    Дополнительные требования к платформе разработки:
    1. iOS: Mac с операционной системой не ниже OS X 10.9.4 и Xcode 7.0 или выше.
    2. Android: Android SDK и Java Development Kit (JDK).
    3. Windows Store: Windows 8.1 (64-разрядная) и соответствующие версии Visual Studio и SDK-платформы:
      1. Windows 8.1 / Windows Phone 8.1: Visual Studio 2013 или новее и SDK для Windows 8.1;
      2. UWP: Visual Studio 2015 или новее и SDK для Windows 10;
      3. Для создания IL2CPP-скриптов в Visual Studio вам потребуется компилятор для C++.
    4. WebGL: Mac OS X 10.8+ или Windows 7 SP1+ (только 64-разрядный редактор).
    Для запуска игр Unity
    Вообще говоря, контент, разработанный на Unity, будет идти достаточно гладко везде. А насколько хорошо - это зависит от сложности вашего проекта. Более детальные требования:
    1. Настольная система:
      1. OS: Windows XP SP2+, Mac OS X 10.8+, Ubuntu 12.04+, SteamOS+
      2. Графическая карта: DX9 (модель шейдера 3.0) или DX11 с поддержкой возможностей уровня 9.3.
      3. Центральный процессор: поддержка набора инструкций SSE2.
    2. iOS-плейер требует iOS 7.или выше (не работает на 6.0).
    3. Android: OS 2.3.1 или более поздняя версия; ARMv7 (Cortex) CPU с поддержкой NEON или Atom CPU; OpenGL ES 2.0 или более поздняя версия.
    4. WebGL: Любая актуальная версия Firefox, Chrome, Edge или Safari для настольных компьютеров
    5. Windows Phone 8.1 или более поздняя версия
    6. Windows Store Apps 8.1 или более поздняя версия

    addons - встроенные шейдеры, сервер кеширования, документация, примеры проектов,
    crack - лекарство
    crack\old - лекарства для предыдущих билдов
    support - модули для компиляции под разные платформы
    UnitySetup64-2017.1.0p5.exe - установщик Unity
    UnityStandardAssetsSetup-2017.1.0p5.exe - установщик стандартных ассетов

    Установка и лечение

    1. Установить Unity
    2. Установить стандартные ассеты.
    3. Скопировать с заменой файл Unity.exe из папки crack в папку редактора Unity (при установке на диск С: - C:\Program Files\Unity\Editor\)
    4. Скопировать файл лицензии Unity_lic.ulf из папки crack в папку C:\ProgramData\Unity\
    4.1 Если на диске С: нет папки ProgramData, включить показ скрытых файлов.
    4.2 Если в папке С:\ProgramData нет папки Unity, создать её.
    5. Запустить Unity для проверки.
    6. Установить неодходимые вам модули поддержки и дополнения.

    73610429 Ну студия лагает это одно, а когда Юнити не видит код в упор, даже рестарт не помогает, это уже совсем другое. У тебя такое было? СТудия код видит, Юнити нет. Это и есть этот критический баг.

    Это очень раздражает, когда написал пару строчек кода и хочешь протестить, приходится писать код дальше, потом само по себе работает. (И это не я кривой, я все перепроверил + ко всему я в юнити с 2016 года, многое знаю, и баг от моего фейла отличить могу)

    На раз Вы не кривой, много знаете и отличить можете, значит Вам просто не повезло. Так как, исходя из Ваших рассуждений, похоже именно Вам достался неработающий экземпляр юнитию. Не спрашивайте "Как это возможно?". Это был сарказм
    У всех остальных все работает (по крайней мере никто не жалуется).

    73615210 А зачем тебе студия ?
    Я уже много лет notepad++ с Unity пользую - красота! = )

    Хорошо хоть не хекс эдитор.
    А отлаживаемся как? Прямо так в нотапеде++. Или ну ее отладку нафиг, хватит принта в консоль?